Creating
game textures, 3D environment geometry, characters,
game props, user interface design and effects animation.
Work closely
with Game Designers, World Designers, Artists and Programmers
to create and implement high-quality art assets.
Qualifications
Minimum
2-year 2D/3D Art Degree with excellent communication, interpersonal,
and organizational skills.
Experience
with Photoshop.
Must be
familiar with one or more types of 3D software (Maya, 3D
Studio Max, SoftImage, etc.). Maya
is preferred.
Experience
developing on the Jupiter Technology a plus.
Able to
work quickly in a team atmosphere with schedules and reliable
milestone delivery.
Items
to Include in Portfolio Submissions
Traditional
art: life drawings,
concept sketches, paintings, sculpture,
etc.
Production
samples: character concept images, story board layouts, environmental
concepts, topographical layouts, etc.
Images
of 3d characters, objects and/or environments. Fully realized
environments
cover the full spectrum of skills we are looking for:
geometry, textures,
and lighting.
Information
about the scenes such as the number of polygons and how long
it took
from design to implementation.
2D textures
not applied to the geometry. Both digital painting and photo
manipulation
are skills valued in our prospective artists.
Any custom
game levels with accompanied texture packs for any mainstream
game that demonstrate world building
skills for real-time 3D as stated above.
Environment
Artist
Responsibilities
Modeling,
texturing, lighting and scripting 3D game environments.
Work closely
with Game Designers, Level Designers, Artists and Programmers
to create and implement high-quality game levels.
Qualifications
Experience
as an environment artist or level designer for PC
or console games on published titles (preferred).
Strong
communication, interpersonal and organizational skills.
Knowledge
of the Jupiter Technology (DEdit) preferred.
Strong
environment modeling skills using one or more types of 3D
software (Maya, 3D Studio Max, SoftImage, etc.). Maya is
preferred.
Experience
with game event and AI scripting preferred.
Able to
work quickly in a team atmosphere with schedules and reliable
milestone delivery.
Items
to Include in Portfolio
Submissions
Any custom
game levels with accompanied texture packs for any mainstream
game that demonstrate level building
skills
as stated above.
Images
of 3D objects and/or environments. Fully realized environments
cover the full spectrum of skills
we are looking for: gameplay,
geometry, and lighting.
Information
about the scenes such as the number of polygons and how long
it took from design to
implementation.
Support
Engineer
Responsibilities
Work
closely with our licensees, solve problems, and communicate
solutions.
Collaborate
with Software Engineers to identify and resolve bugs and
improve software performance.
Qualifications
Strong
written and verbal communication skills.
1+ years
professional C/C++ programming and B.S. degree in Computer
Science or related field.
Focused,
results-oriented, self-motivated, with problem solving skills.
Preferred
Experience
Customer
service background.
Experience
with 3D games and/or 3D engines.
Knowledge
of DirectX API.
Microsoft
Visual C++/.NET development environment.
Software
Engineer
Responsibilities
Work
closely with Game Engineers, Game Designers, and
Artists to develop high-quality
PC game titles.
Qualifications
5+
years professional C/C++ programming.
Strong 3D graphics and math skills.
Self-motivated with ability to work independently.